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Darkest of Days: Review

Time travels are almost the perfect topic for game implementation. Each of us can easily come up with a hundred interesting features of such a project. In what eras you can fly, what to change there, how to fight. I do not exaggerate – everyone. But what is surprising, the developers who are supposed to invent in the service, the games about jumping into the past or the future do not create. This topic surfaces extremely rarely and is always not fully manifested. Only some echoes from a dashing idea reach us. However, the studio 8Monkey Labs did not walk around the bush, but created Darkest of Days, where the entire gameplay is built on the use of a time machine. What happened?

They stole Morris!

If you remember, in the novel “And the thunder broke”, it was enough to crush the butterfly to arrange a worldwide nightmare. So all the travelers in time know well: since he was able to overcome the spatio-temporal, so that he, continuum, be kind, look with his eyes-do not touch his hands.

Kronotek, which has learned to jump into the past, was guided by this principle for a long time. To study history, it is not necessary to throw stones in the Romans. You can be a passive observer.

Only once the head of the corporation disappeared. And the devil would be with him, but the future began to change quickly and quickly. In addition, Morris also at these minutes of the flexion from sharp arrows of Indian fighters for independence and elegant scalp.

Who is this person? The main character who has never heard of time travel. Recently, he has been more concerned about red -skinned and their strange desire to kill pale -faced. So it was not up to physics. And once, when he was about to part with the brave world and go straight to the frying pan to hell (only before our eyes he sinned out of Colt for fifty times, and another hundred-wished his neighbor’s death, but missed him) Fan of the game Halo in a futuristic suit. Threw it into the water sphere and sent to the future. “Mother Kronotek” was waiting there, who told Morris about his important role in preventing great trouble. When you, playing, reach this point – go do tea. I already told you briefly that this lady will pierce about fifteen minutes.

This is just a wrong story, and it makes the wrong honey

When the tea is brewed, and Morris will come to terms in a quarter of an hour with the fact that his whole past life has ended, and he now knows where the hell will be the hell knows what-we are already starting a normal game.

But we start not quite usually. We are allowed to choose a mission. On the screen are burning icons of the civil war in the USA and the First World War. Where we want – we will go there. Then, however, you still have to go through the remaining task, but we ourselves determine the sequence, and if you get tired of running around the trenches and wet the Germans, welcome to corn fields, there is a large and dangerous southerner – the hunting season is open.

Tasks in the mission itself are often set by the same type – you just need to kill enemies at the chosen point or find one of the important characters, https://sernexuss.com/blog/pages/discover_the_best_casino_reviews_with_gamblingdata_uk.html and with it already interrupted the crowds of spindlers. Sometimes we attack, sometimes we defend ourselves. Everything is standard.

With the exception of weapons. Almost always with us, the gun characteristic of the era. If we fight during the civilian time, then we run with the musket that needs to be reloaded after each shot. It is long, inconvenient, and even after the volley there remains a cloud of dust. But still it is unusual, fresh.

In the First World War – the weapon is already a little different. In addition, machine guns appeared, and therefore it is much easier to protect positions. But not only these two wars are not like weapons.

The fundamental difference in the style of passage. On a civilian, we run along a flat surface, fight in a bare field, and on the First World War we hide in the trenches and usually move along the hills, always forests or ravines. And yes – there are also Russians there. And we always fight with them.

By the way, about assistants and partners. As such a group is not here, but we almost never fight alone. The developers specially focused on large -scale battles. Therefore, sometimes a man of one runs immediately with us – the scale inspires the scale.

In general, these are such things. In one era they ran, guided, fly to another. Either with a revolver in hands, then with a musket. And although the developers formally declared four historical events, almost all the attention is reduced to two of the above. We will talk about the rest a little later.

Looking ahead, I will say that Dod Sometimes I really like it. And in many ways it is the merit of interesting finds and unusual tasks. So, in one of the battles we are automatically squeezed into the detachment, and we run along the corn field along with a hundred other soldiers. The nuclei burst right near us, someone falls, the rest run on. Screams: “Hurray!”, The finger somewhere ahead and. We stop abruptly. Just ten meters in front of us – southerners. Everyone throws up muskets – salvo. Rebooting, aimed, pl. Have you often met this in games? I didn’t have a chance to face. Moreover, the developers once tested this trick and did not repeat it anymore. The sensations were not lost.

Another example. We usually fought, as always. And then they climbed into the airship and have already begun to kill the enemies from him. And not just shoot the enemy, but bomb him, throwing shells with hands. We run, look in different directions, aim on the eye and throw the “bomb” down. Again, new, unusual.

Or now, once the Germans used a chemical attack during the attack. I had to put on a gas mask, quickly retreat. At the same time, other soldiers were choking, falling, dying. And again, the developers did not make the “chip” of the advance of enemies from this. Enjoyed once, and enough with us.

Meanwhile, there are also very funny battles with futuristic guns. Three minutes ago we stood in a line and shot at the enemy every three seconds, when we suddenly get an automatic and kill a hundred southerners in a minute. They run away, scream, we make the huge hordes of people retreat. Unexpected sensations. And it’s nice that opponents are really scared and wound up. Not at the command of the script.

The appetizing picture is loosening. But, damn it, she managed to guess her. Moreover, in all the examples that I brought above, there are any shortcomings. As in the whole game.

A hundred and one hundred meters from the enemy? Everything would be fine, yes, allies shoot for some reason once every seven slower of the player, but they stupidly cannot get into us. The developers were able to convey the spirit of such a battle only in the first seconds of ten, and then another five minutes had to yearn.

The airship is cool? Not the same word. But how do you like that the Germans shot from. Happy Mortir? No, this is not a super-intelligence of the evil genius, but the curvature of the hands 8Monkey Labs. They decided that the core could choose the goal and adjust their flight. This, in general, is adequate people?

And how do you like AI, who almost asks to be nailed? There are many enemies, but the brain on all, apparently, is one. Allies, however, are not inferior. Enchanted idiots. Sometimes you start to think: maybe it’s you yourself some wrong. You hide in shelters, do not run, like a scalded one, from side to side. Yes, and you shoot for sure, and not somewhere on the sparrows.

It is also incomprehensible how the Russians in the First World War found the most popular scream in the attack: “For Stalin!”? Why are the Germans called Fritz, although it became popular only during the Great Patriotic War. And why, for the most part, the entire gameplay comes down to a simple enemy shooting on the scale of genocide?

Even when we get in the Second World War, we will also only shoot, shoot-shutter. Yes, and in Pompeii they will not give us a sword, but they will put a Uber-gun and make us kill bad guys from the future. We will meet with Roman legionnaires only a couple of times, and even then-this is some kind of nonsense when a fighter with a shield rushes into a shotgun. Okay, the first fifty soldiers are not aware that I have killed them without a chance from ten meters, but why did the other three hundred do not understand this?

And here the ending is completely merged. A more or less sane plot turned into a nonsense about terrorists.

It’s a shame, very offensive, but the game was even able to Like it. Yes, you will like it. You can play for five to six hours, but you need to throw it on the Second World War. So we do not know for sure, to recommend it for familiarization or it is better to save you and advise something more adequate.

Pros: Interesting idea;often peppy gameplay;A lot of successful finds.
Cons: an abundance of monotonous actions;thousands of deficiencies;A serious mental illness of the developers, because of which they introduced all sorts of “homing mortars” into the game.

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